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| OpaqueTextureMaterialShader (int viewCount) |
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bool | updateUniformData (RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
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void | updateSampledImage (RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
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bool | updateGraphicsPipelineState (RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
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